Much study has been devoted to updating geometric structures as they change over time. Most of this research has concerned efficient insertion and deletion of objects, but a recent paper [bgh-dsmd-97] has developed {\em kinetic data structures} for problems such as the convex hull and closest pair of points moving in the plane. These are data structures that can be easily updated as objects move continuously in space. In that paper, however, only worst-case measures for these structures were derived, and these might not reflect how the kinetic structures really perform in practice. In this paper, we study the data structures of [bgh-dsmd-97] and compare them against alternative kinetic structures and other simple, brute force methods. We use this data to develop empirical bounds on the performance of the kinetic data structures of [bgh-dsmd-97], verifying that on a wide range of problems they are superior to alternative approaches. We also address numerical robustness issues for kinetic data structure implementation.